Call of Duty’s The Haunting event begins today, bringing with it the Ghosts of Verdansk Warzone mode that allows fallen players to return as ghosts.
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Call of Duty: Warzone gets a new Ghosts of Verdansk fashion over the next The haunting event that will allow players to respawn as ghosts after being eliminated. Nevertheless war zone numerous bugs and glitches, battle royale has remained one of the most popular aspects of the Call of Duty franchise since its release in 2019. Fans of the mode are rocked starting October 19 with Halloween-inspired content.
Call of Duty: Modern Warfare started to implement The haunting event in the series in 2020. Special Operators centered on Billy the Puppet from the SEEN movies and Leatherface from Chainsaw Massacre fame was made available for purchase, along with original Halloween bundles with Operator skins and weapon blueprints from Activision. New holiday-centric modes have been added to multiplayer, and war zone received the Zombie Royale mode that allowed eliminated players to return as the undead to terrorize the living.
Activision finally revealed the details of this year The haunting event for Call of Duty who will eventually take over the two Black Ops Cold War and war zone the rest of October. In the same way Yell and Donnie Darko Operator skins and Halloween multiplayer/zombie updates, war zone will receive the new Ghosts of Verdansk mode for those looking for some spooky Battle Royale fun. Here are all the new details for Ghosts of Verdansk fashion.
Ghosts Of Verdansk Replaces Zombies With Terrifying Ghosts
The Ghosts of Verdansk will take place in a night-stricken Verdansk where death is not the final end for players. Instead of turning into a zombie on death like last year, the mode changed things up by allowing players to return as ghosts to roam the map. Ghosts won’t be able to use weapons while floating, but will be given supernatural abilities to help them traverse the Verdansk map with ease. The three different abilities that Ghosts will be able to use are:
- Super Jump: Extremely similar to Zombie Royale’s jump ability, Ghosts will be able to charge their jump and leap through the air to travel long distances. A new feature is that due to the Ghosts’ lack of bodies, players will be able to use their light weight to glide and float while falling from great heights or after jumping.
- Teleport: The teleport ability will have a longer cooldown than super jump and will allow ghosts to teleport a limited distance to help them gain ground on all living operators. Ghosts will also be able to teleport through their target and spawn right behind them, setting up a brutal finishing move.
- Spectral Blast: much like the EMP Blast featured in war zone Zombie Royale, the Spectral Blast will allow Ghosts to use an AOE stun attack that can slow down living Operators to present an easier target. For those trying to escape ghosts in vehicles around Verdansk, ghosts will also be able to use Spectral Blast to disable vehicles.
To deal damage to operators, ghosts will be able to swipe players until they die. No details on how many swipes it takes before a player is eliminated, but it’s safe to assume it’ll be roughly the same number of swipes it took zombies to wipe out players in Zombie Royale mode . Players who have been eliminated will drop a soul which can be collected by the ghost who eliminated them (much like Zombie Royale Humanity Vials), and collecting three souls will allow a Ghost to trade them in and return to Verdansk as the Living Operator it started the match with. The only other way for ghosts to respawn is to perform a finishing move on a living Operator which is described as “appalling,” and the move will allow the Operator’s souls to remain fully intact to result in an immediate respawn of the attacking ghost. Players using the finishing move will need to be careful when deploying the move though, as other operators will be able to disrupt them.
Ghost will be able to attack any living Operator outside of their own teammates, but Operators will be able to find solace in Ghost attacks in the new Sacred Ground. Sacred Grounds will be marked in the environment with a beam of light and a glowing blue circle, and will also be marked on the minimap with a separate icon to help players plot a path to the nearest safe zone. These designated areas are protected by an undescribed source of supernatural magic that prevents ghosts from entering the area for a period of time. Ghosts will have the ability to damage Holy Ground wards by “throwing their spectral bodies to him,” which means that Call of Duty’s Living Operators are only safe for a limited time. Once the ghosts break through the barrier enough, the Sacred Ground plot will be destroyed and the operators will once again be exposed to ghost attacks.
Ghosts of Verdansk Mode Features New Fear Meter
the The Ghosts of Verdansk introduces a new mechanic known as Fear, which will be linked to a meter located in the lower left part of Call of Duty: Warzone’s HUD. The fear meter will run on a point scale of 0-100, and all operators in a match will start with zero points. Once the counter reaches the 50% mark, operators will begin to “experience hallucinations that may disturb your mind.” Players will be able to overcome these hallucinations, which will be followed by a brief musical cue, heavy breathing, and a drop in fear level. Nothing has been revealed about what happens to players when the fear meter reaches 100%, with the Call of Duty blog post saying “It’s up to you to find out.”
The fear meter naturally fills up over time and also increases when certain events take place during a match, including:
- The campsite, which is described as “cowardice” in a not-so-subtle plan towards those who choose to sit in a building or location in Verdansk for an extended period of time.
- Witness the corpses of Operators and Ghosts around the map.
- Take incoming enemy fire, enemy gear damage, or take nearby enemy Killstreaks.
- Teammates are downed or eliminated.
To decrease the fear meter in addition to seeing the hallucinations, players must accomplish certain small objectives such as:
- Revive a teammate downed by an Operator or a Living Ghost.
- Complete one of the in-game Contracts scattered around Verdansk.
- Stay inside one of the Hallowed Ground areas until it is taken down by attacking ghosts.
- Eliminate ghosts or other operators.
Just like normal matches in Call of Duty: Warzone, the main objective of a Ghost of Verdansk match is to survive with at least one operator alive to win the game. Winning in Ghosts of Verdansk is tied to challenges that are available during The haunting event, helping players get closer to unlocking the new LAPA submachine gun. Globally, Call of Duty: Warzone’s The Ghosts of Verdansk the mode retains many core Zombie Royale elements (like special abilities and collectibles for rebirth) while adding enough variety in gameplay with the new Sacred Grounds and Fear meter to hopefully keep players engaged throughout the event.
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